Monday, April 5, 2010

zombie run progress

Added the jump. Check out the jump....after the jump.

Sunday, April 4, 2010

He's gonna get ya

Here is my zombie run so far.  Basically I made a stationary run cycle and imported it into the new scene, where I moved it along using the character node and changed up mostly the spine and head curves for some variation.  I also scaled part of his cycle for when he catches up to the car, which was a bit of a headache since the keys were so close originally that I ended up with a lot of decimal number frames even after attempting to snap them.  D'ah well.  

the original run cycle:


Don't mind the pop at the beginning of each cycle.  Quicktime was being difficult and decided to mess up the video anytime I wanted to snip the frame out.  And it's late.  So here it is.


the shot so far:


The has no animation yet, so try and use your imagination.  When the zombie swerves to screen left, hes preparing to leap onto the car.  The cycle continues a bit long after he swerves, but it'll be cut down so the jump happens immediately after the swerve.