Wednesday, July 7, 2010

FINALLY DONE WITH THE BLOCKING

I don't know why it took me so long, but I finally finished blocking the entire thing. And as usual with these kinds of things, it's technically way more detailed than basic blocking. Oh well, now onto fixing things.

Friday, June 25, 2010

FIGHTIN' PROGRESS

Finally nearing the final stages of blocking. This one's taking longer than expected, but should be done soon. Without further ado:

Thursday, June 17, 2010

Something New!

I started a new piece for my reel that is more gaming friendly. Everything else I have is performance and dialogue so I wanted to try my hand at something more action oriented. Obviously inspired by MMA, in this piece the guy on the right throws a leg kick, which is then caught by his opponent who counters with a straight left that knocks him to the ground. Still in its blocking phase and not even blocked to the end yet, so I haven't decided whether I want the attack to continue once the kicker is grounded. I'll post the progress as it...progresses.

Saturday, May 29, 2010

2010 Demo Reel

Here is my latest demo reel. It's unfinished as of now, and I still have to plug some new things in, but what reel isn't, right?

Friday, May 14, 2010

Moar Zombie Run

An update to the zombie run. I think it's done enough to move on for now. I want to get this done sometimes soon.

Thursday, May 13, 2010

FINALLY...i have come BACK to Splinal Tap

I know, I haven't posted anything in for-ever. There's a good reason for that. I was busy trying (and succeeding) to graduate. I thought I was in the clear until my final review, then a huge mishap forced me to move heaven and earth to get that pesky thesis done on time. My demo reel took a blow, but overall I think it paid off. So I guess you might want to see the thing that I slaved over for so long and almost killed myself finishing eh? Well here it is. The quality is garbage. Because it's on a blog. Enjoy.

Monday, April 5, 2010

zombie run progress

Added the jump. Check out the jump....after the jump.