Sunday, April 4, 2010

He's gonna get ya

Here is my zombie run so far.  Basically I made a stationary run cycle and imported it into the new scene, where I moved it along using the character node and changed up mostly the spine and head curves for some variation.  I also scaled part of his cycle for when he catches up to the car, which was a bit of a headache since the keys were so close originally that I ended up with a lot of decimal number frames even after attempting to snap them.  D'ah well.  

the original run cycle:


Don't mind the pop at the beginning of each cycle.  Quicktime was being difficult and decided to mess up the video anytime I wanted to snip the frame out.  And it's late.  So here it is.


the shot so far:


The has no animation yet, so try and use your imagination.  When the zombie swerves to screen left, hes preparing to leap onto the car.  The cycle continues a bit long after he swerves, but it'll be cut down so the jump happens immediately after the swerve.

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