Here is my zombie run so far. Basically I made a stationary run cycle and imported it into the new scene, where I moved it along using the character node and changed up mostly the spine and head curves for some variation. I also scaled part of his cycle for when he catches up to the car, which was a bit of a headache since the keys were so close originally that I ended up with a lot of decimal number frames even after attempting to snap them. D'ah well.
the original run cycle:
Don't mind the pop at the beginning of each cycle. Quicktime was being difficult and decided to mess up the video anytime I wanted to snip the frame out. And it's late. So here it is.
the shot so far:
The has no animation yet, so try and use your imagination. When the zombie swerves to screen left, hes preparing to leap onto the car. The cycle continues a bit long after he swerves, but it'll be cut down so the jump happens immediately after the swerve.
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